Welcome
Log in to start trading.
Stock Market
Total P/L: — Total Margin: —
| Ticker | Company | Price | Trend | Position | Avg Entry | P/L | Margin | Qty | Hold | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flip Market Refresh Timer: --:--
Proxy bidding: you pay just 1% above the next-highest bid (or the reserve). Bids lock cash immediately, refunded automatically if outbid or lost. True value is hidden — appraise first. Full rules in the Info tab's Tutorial.
| Name | Business | Condition | Reserve | Current Bid | Your Max | Estimate | |||
|---|---|---|---|---|---|---|---|---|---|
Your Inventory Total Estimate: — Total Change: —
Capacity: 0 / 10 — raise it with Trading level and warehouses.
| Name | Category | Business | Condition | Estimate | Change since buy | Renovate | Use |
|---|
Warehouses in use
| Name | Condition | Worth | Capacity bonus | Renovate | Use |
|---|
Auction an item you own to another player, or bid on someone else's. Distinct from the Flip Market — that's NPC-seeded fresh goods, this is players trading goods they already own (with real condition and renovation history) to each other.
List an item
| Seller | Name | Category | Current Price | Your Max | Bids | Ends In | Estimate |
|---|
Businesses
Backed by a property as HQ. Once created, a business pays for itself out of its own capital — the creation fee is the only thing that comes from your personal cash. How many businesses you can own in total is set by your Trading equipment tier (1 business per tier).
Businesses owned: 0 / 0
Create a business
| Type | Unlock Level | Creation Fee | HQ item |
|---|
Your businesses
Auction off an entire business to another player, or bid on someone else's. The business's own cash always stays with the seller — everything else (goods, HQ, staff, and a bank's existing customers) transfers to the winning bidder.
List a business
| Seller | Type | Current Price | Your Max | Bids | Ends In | Estimate |
|---|
Skills
| Skill | Level | XP |
|---|
Appraisal narrows value estimates. Renovation lowers repair cost. Trading lowers transaction fees. Credit raises your borrowing/shorting limit (equipment instead lowers your interest rate).
Equipment Shop
| Slot | Owned Tier | Next Tier Price |
|---|
Credit & Debt
There's no separate loan to take out — if cash ever goes below $0 (buying something, opening a short's collateral, holding a losing short past its margin call), it's covered automatically as an overdraft up to your credit limit, and interest accrues on whatever's in use. Paying it down just happens through normal income.
Banking
Select a player-run Bank to replace your default interest rate with theirs — it pays you its balance rate on a positive balance, and charges you its loan rate on a negative one. Only banks with enough remaining capacity for your net worth are offered, which also means you can never select your own. You can't switch or leave while carrying a negative balance.
| Bank | Balance Rate | Loan Rate | Remaining Capacity |
|---|
Old debt (from a past bankruptcy)
Repaying this doesn't return lost equipment, but it does restore your credit limit.
Start over
If you're stuck with little cash and nothing worth selling, you can voluntarily declare bankruptcy instead of grinding forever. This is the same reset an unresolvable overdraft triggers automatically: you keep your cash (topped up to $10,000) but lose all stocks, inventory, and equipment, and both that restart cash and any current overdraft become legacy debt with a permanent credit scar until it's repaid. There's no free reset here — use this only if you're genuinely stuck.